We have previously tested how It feels to let the map without shadows at night and the feeling is that something is missing. Your opinion is valid, but I think we disagree with that. RPG Maker is known for making JRPGs (Japanese RPGs), a style of RPG typically categorised by its random encounters and turn-based battle systems (think Final Fantasy, Chrono Trigger, or Star Ocean). Its popular and user-friendly interface has been carried over from RPG MAKER 2000, and its graphic capabilities, battle screen layout, and data packaging features are better than ever By popular demand, this latest installment also contains a brand-new Scripting. RPG MAKER MV, also known as RPG production master MV, released by the Japanese company KADOKAWA in 2015. I understand that this detail may not have pleased you, but we on the project development team like the shadow as it is. I dont think you can really consider this a '3D RPG Maker', not yet anyway. RPG Maker XP gives you the power to create your own original RPG on Windows. See the wiki for configuration instructions. For the MZ version of this plugin, see here. The plugin also has many powerful configuration features. With little setup, wall tiles will automatically be interpreted as 3D. What happens is that we apply denser shadows for the night, to simulate the moonlight in the environment (as it happens in the real world, when it is at night with a full moon, the shadow is bigger). Now you can make 3D games in RPG Maker MV, powered by Babylon.js. We tested applying the same texture to the walls and pillars and we don't like the result very much.Įven so, I will try to take your advice into account when creating the next maps. I understand what you said about the textures, but this divergence between the texture of the wall and the pillars of the castle was intentional. Click to expand.Thanks for the feedback, it helps a lot!
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